Here is the complete Game Design Document and concept…
Here is the complete Game Design Document and concept…: free seamless metal PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "Here is the complete Game Design Document and concept for our project. Use this as the main reference for the game's features, visual style, and mechanics:
1. GAME TITLE / TAB: "BOSS RAID"
2. GENRE: 3D Sci-Fi Action / Kaiju Boss Battle (inspired by Pacific Rim and cinematic Mecha Anime).
3. SETTING & VISUAL VIBE:
- Location: A realistic 3D map of San Francisco at night.
- Atmosphere: High-drama, cinematic anime aesthetic. Dark night sky, neon lights reflecting on wet streets, and deep, dramatic shadows cast by skyscrapers.
4. CORE GAMEPLAY MECHANICS:
- Player Character: A giant, powerful playable Mech (Robot) controlled from a third-person perspective.
- Enemy: A massive, menacing Kaiju Boss with a visible Health Bar and custom attack patterns.
- Combat Arena: The entire city of San Francisco is the battlefield. The Mech and Kaiju fight right among the buildings and streets.
5. TECH STACK:
- 3D Engine: React Three Fiber (R3F) with @react-three/drei.
- Model Loading: Custom city map loaded via React.Suspense from a .glb file.
Please make sure the UI, controls, and game logic perfectly match this cinematic Mech vs Kaiju boss battle theme."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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