Create a stylized hand-painted 2D / 2.5D game material…
Create a stylized hand-painted 2D / 2.5D game material…: free seamless stone PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "Create a stylized hand-painted 2D / 2.5D game material tile in the visual mood of Arcane-inspired painterly environment art. The material must be a clean side-view terrain block with only two horizontal sections:
Top section: lush green grass surface, soft painterly brush strokes, thick readable grassy edge, bright mossy green color, stylized clumps of grass, simple organic silhouette.
Bottom section: solid brown earth / dirt body directly under the grass, warm brown soil, hand-painted chunky brush texture, subtle stylized dirt patches, simple rock-like color variation inside the earth, clean readable shapes, painterly shadows, no photorealism.
The grass must sit directly on top of the brown earth. The material must clearly read as one terrain slice: green grass above, brown soil below. Use large soft brush shapes, stylized painted texture, cinematic hand-painted shading, warm ambient occlusion, slightly exaggerated color contrast, clean game asset readability, polished mobile game environment material, painterly texture quality, Arcane-like stylized lighting and brushwork.
Composition: single rectangular terrain material sample, side-view, centered on a neutral gray background, no perspective distortion, no characters, no props, no buildings. The image must focus only on the terrain material.
IMPORTANT STRUCTURE RULE:
Only 2 visible layers:
grass top
brown earth bottom
Do not create 3 or more layers. Do not add a separate stone layer, clay layer, root layer, sand layer, underground layer, or dark base layer. The bottom must remain one continuous brown earth section.
NEGATIVE PROMPT:
photorealistic, realistic terrain, ultra-detailed, noisy texture, too many tiny details, 3 layers, multiple soil strata, separate rock layer, underground caves, roots layer, sand layer, clay layer, gravel layer, dark bottom layer, sliced geological layers, complicated cross-section, small clutter, tiny stones everywhere, realistic grass blades, procedural noise, flat vector sty"
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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