ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless organic PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game texture (mobile-strategy look) — semi-realistic but hand-painted, slightly painterly/illustrative, clean and readable, soft clear forms. NOT photorealistic, NOT a raw photo scan, NOT gritty hyper-real detail.
Subject: a break-up variant of the same cold dark frozen fortress ground — the same near-black stony earth with slightly heavier pale rime mottling and broader cold frost-bitten patches.
This is natural dark frozen earth-and-stone ground, NOT a built floor, NOT flagstone or paving tiles, NOT smooth marble, NOT a rocky slab.
Colour: the same near-black cold charcoal with a FAINT desaturated jade / blue-grey cast; NO brown, NO warm tan, NO saturated green, NO glow. Keep it the same cold family as variant A.
Surface: hard matte frozen earth-stone; the frost stays a thin pale-grey crust in the grain and shallow hollows, NEVER a bright white sheet; larger soft value patches for macro variation so the ground never tiles obviously; NOT glossy, NOT wet, NOT marbly.
STRICTLY NO discrete objects: no rocks, pebbles, stones, gravel, boulders, chunks, twigs, debris, bones, or plants — one continuous surface only.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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