ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless organic PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game texture (mobile-strategy look, Warcraft / Clash of Clans feel) — hand-painted, semi-realistic, clean readable forms. NOT photorealistic, NOT a raw photo scan, NOT smooth or blurry.
Subject: a cold, frost-bitten patch of dark stone ground — the same natural cracked-stone fortress-yard ground as the base, but crusted with pale winter FROST and dry rime. The "Hundred Winters" cold accent of the ground.
Structure — the frost must clearly READ: keep the same dark cracked stone plates, embedded pebbles, grit and cracks as the base ground (same family), but crust it with pale frost that clearly stands out — pale rime filling the cracks and crevices AND soft pale frost blooms/patches spreading across the stone plate surfaces themselves. Strong pale-VERSUS-dark contrast so the frost reads distinctly against the rock, NOT a faint tint that melts into it. Still natural and calm — not busy, not noisy.
Colour: dark neutral grey stone (same as the base ground) + pale cold NEUTRAL bone / ash grey-white frost. The frost is matte and dull. It is NOT glowing, NOT emissive, NOT luminous, NOT pure bright white, NOT warm/cream, and NOT blue. NO green, NO teal, NO cyan, NO fancy colour.
Surface: hard dry matte stone carrying a crisp dry rime crust — dry frost, never wet, never ice-shine, never glossy. The stone stays dark and solid; the frost sits on it as a pale dry mineral crust in the cracks and hollows plus soft blooms on the plates.
STRICTLY NO large discrete objects: no boulders, loose rocks, separate pebbles, gravel piles, icicles, snowballs, twigs, debris or plants — one continuous frosted-stone surface (fine embedded grit is fine). NO glow, NO light of any kind, NO glowing veins, NO magma.
Uniform, evenly lit, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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