ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless ground PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game texture (mobile-strategy look) — semi-realistic but hand-painted, clean and readable. NOT photorealistic, NOT a raw photo scan.
Subject: the same dry packed dark ground, lightly touched by a sparse network of thin PALE FROST and rime crusting the fine cracks and hollows — cold, dry, still. Just enough to add texture, never busy.
This is normal dry packed earthen ground with a fine gritty grain, veined with dry frost — NOT a built floor, NOT tiles, NOT ice-shine, NOT a glowing fissure.
Colour: the ground stays the same dark neutral earthen tone; the frost is a pale, cold, NEUTRAL bone/ash grey-white — matte and dull, NOT glowing, NOT emissive, NOT pure bright white, NOT warm, NOT blue. NO green, NO fancy colour.
Surface — THE KEY: keep the solid dry gritty earth grain of A/B (crisp fine granular texture, NOT smooth/cloudy/marbly/soupy); over it, only the thin frost threads the cracks like dry mineral rime — matte, never wet, never ice-glossy, never luminous. Keep the frost sparse and thin so the solid dark ground still dominates.
NO large discrete objects: no boulders, rocks, pebbles, gravel chunks, twigs, debris, or plants — and NO glow, NO magma, NO light of any kind — one continuous surface.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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