ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless organic PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game texture (mobile-strategy look, Clash-of-Clans/Warcraft) — semi-realistic but hand-painted, slightly painterly, clean and readable, soft clear forms. NOT photorealistic, NOT a raw photo scan, NOT gritty hyper-real detail.
Subject: pale consecrated marble/limestone ground threaded with thin veins of glowing warm-GOLDEN holy light — blessed radiance rising through the seams of sacred stone (the holy mirror of a magma fissure).
This is one CONTINUOUS pale stone SURFACE veined with light, NOT discrete tiles/flagstones/rocks, NOT rough boulder rock.
Colour: the SAME warm pale IVORY / cream stone as variants A and B, split by thin GLOWING WARM-GOLD / gold-white light veins — gold and warm-white light ONLY, NEVER orange/red magma, NEVER blue/purple/green; keep the stone pale and bright so the golden light reads as holy and radiant, not fiery.
Surface: a smooth continuous pale stone plane threaded with a SPARSE lace of thin bright golden glowing seams, predominantly calm pale stone with only a light network of glowing veins; NOT lava, NOT fire, NOT a dense mesh of cracks.
STRICTLY NO discrete objects: no tiles, bricks, flagstones, pebbles, gravel, stones, rubble, chunks, twigs, or plants — one continuous stone surface only.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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