ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless ground PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game GROUND texture (mobile-strategy look, Clash of Clans / Warcraft) — hand-painted, painterly, clean and readable, seen top-down. NOT photorealistic, NOT a photo scan. It MUST read as natural solid walkable GROUND with real surface detail and real light-to-dark value contrast — NOT flat, NOT washed-out, NOT overexposed, NOT pure white.
Subject: the same territory ground, a different patch — the SAME warm-neutral packed earth, but broken up: subtly lighter and darker earthen patches, a little more dryness and worn character, so it reads clearly different from the first patch.
This is natural packed EARTH / soil ground, NOT stone paving, NOT marble, NOT cut tiles, NOT a built floor, NOT rock slabs.
Colour: the SAME muted warm-neutral pale EARTH family — soft warm grey-tan with gentle lighter/darker mottling; NO pure white, NO bright/bleached look, NO strong yellow or gold, NO rich brown mud, NO dark soil, NO green.
Surface: soft natural earth with a different, more mottled character — broader dry patches, faint scattered grit, soft tonal drifts and a few fine cracks, that break up any repeating pattern; clearly readable natural detail; NOT smooth, NOT flat, NOT a hard rocky slab, NOT paved.
STRICTLY NO discrete objects: no rocks, pebbles, stones, gravel piles, twigs, plants, or debris — one continuous natural earthen surface only.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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