ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless ground PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game GROUND texture (mobile-strategy look, Clash of Clans / Warcraft) — hand-painted, painterly, clean and readable, seen top-down. NOT photorealistic, NOT a photo scan. It MUST read as a solid polished TILED MARBLE FLOOR with real light-to-dark value contrast — NOT flat, NOT washed-out, NOT overexposed, NOT pure white.
Subject: a second section of the same holy capital hall floor, seen from directly above — the SAME large square ivory marble slabs in an orderly grid, but more richly detailed: stronger marble veining, a few aged or faintly cracked slabs, and a little more gold inlay in the joints.
This is a formal floor of LARGE SQUARE marble tiles/slabs in an orderly grid, NOT crazy-paving, NOT irregular flagstones, NOT small mosaic tiles, NOT rough rock, NOT a smooth jointless slab.
Colour: the SAME pale IVORY and warm CREAM marble — a real MID-TONE off-white with more pronounced cloudy grey-cream veining and clear square-to-square variation; DARKER shadowed joints; slightly more thin warm-GOLD inlay tracing the joints; NO pure white, NO bleached/overexposed look, NO yellow-tan, NO grey concrete, NO coloured marble.
Surface: large square marble slabs with richer veining, a few faintly aged, hairline-cracked or scuffed squares for character, gentle tonal variation square-to-square, separated by clean DEEP-shadowed joints in an orderly grid with a little more gold inlay; predominantly calm polished stone; NOT busy, NOT a dense mosaic, NOT flat, NOT glossy-blown.
STRICTLY NO discrete objects on top: no pebbles, gravel, loose rocks, rubble, emblems, plants, or sticks — just the square marble slabs and their joints.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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