ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless ground PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game GROUND texture (mobile-strategy look, Clash of Clans / Warcraft) — hand-painted, painterly, clean and readable, seen top-down. NOT photorealistic, NOT a photo scan. It MUST read as solid natural walkable GROUND with real surface detail and value contrast — muted and dark, NOT flat, NOT washed-out, NOT bright.
Subject: the dark, hallowed mossy ground of an old holy site slowly returning to life, seen from directly above — damp dark earth and stone carpeted in muted dark moss and lichen, moody and understated.
This is a continuous natural MOSSY EARTH / STONE ground, NOT a built floor, NOT marble, NOT cut tiles, NOT bright lawn grass.
Colour: dark, muted grey-GREEN — deep desaturated mossy green over cool dark earth and stone, low-key and shadowed; NO bright/neon/acid green, NO pale or bleached tone, NO warm brown/tan, NO yellow, NO gold (kept for later).
Surface: a continuous dark mossy ground — soft mottled patches of dark moss and lichen over damp dark earth and worn stone, with gentle tonal variation, fine cracks and soft wear; predominantly calm dark ground with just enough readable detail to catch light; NOT smooth, NOT flat, NOT a manicured lawn, NOT glossy.
STRICTLY NO discrete objects: no tall grass tufts, bushes, flowers, rocks, pebbles, sticks, or plants — one continuous mossy ground surface only.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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