ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless ground PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game GROUND texture (mobile-strategy look, Clash of Clans / Warcraft) — hand-painted, painterly, clean and readable, seen top-down. NOT photorealistic, NOT a photo scan. It MUST read as solid paved STONE GROUND with clear stones and real light-to-dark value contrast — NOT flat, NOT washed-out, NOT overexposed, NOT pure white.
Subject: a second stretch of the same consecrated ivory ashlar courtyard, seen from directly above — the SAME pale cut-stone floor, but a different, more mixed layout: larger and smaller squared blocks together, a few weathered or cracked stones, slightly more wear.
This is grand CUT ASHLAR paving of squared stone blocks in a varied layout, NOT small rounded cobbles, NOT rough crazy-paving, NOT a smooth slab, NOT a rigid repeating grid.
Colour: the SAME pale IVORY and warm CREAM stone — a real MID-TONE off-white with soft weathering and gentle stone-to-stone variation, clearly DARKER shadowed joints; NO pure white, NO bleached/overexposed look, NO warm sandy-gold or tan, NO grey concrete, NO dark slate.
Surface: squared ivory flagstones of MIXED sizes with soft wear, a few faint cracks, gentle tonal variation, separated by clean DEEP shadowed joints; a thin faint GOLD traces a few joints; an irregular, varied block arrangement that reads clearly different from a uniform grid; NOT smooth, NOT flat, NOT glossy.
STRICTLY NO discrete objects on top: no pebbles, gravel, loose rocks, rubble, moss, plants, sticks, or banners — just the fitted ashlar and its joints.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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