ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless organic PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game texture (mobile-strategy look, Clash-of-Clans/Warcraft) — semi-realistic but hand-painted, slightly painterly, clean and readable, soft clear forms. NOT photorealistic, NOT a raw photo scan, NOT gritty hyper-real detail.
Subject: aged, sun-bleached consecrated pale stone — the SAME holy ground as its sibling, a little more time-worn and weathered, still hallowed.
This is one CONTINUOUS pale stone SURFACE, NOT discrete tiles/flagstones/bricks/paving, NOT rough boulder rock.
Colour: the SAME warm pale IVORY / cream / bone-white family as variant A, a touch softer and more mottled — NO grey concrete, NO cold blue-white, NO brown/tan dirt, NO dark stone, NO green moss.
Surface: a smooth continuous stone plane with soft warm-grey mottled patina and faint aged discoloration, gently uneven, predominantly clean, only lightly mottled; NOT tiled, NOT chunky rock, NOT muddy or dirty.
STRICTLY NO discrete objects: no tiles, bricks, flagstones, pebbles, gravel, stones, rubble, chunks, twigs, or plants — one continuous stone surface only.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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