ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless ground PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game GROUND texture (mobile-strategy look, Clash of Clans / Warcraft) — hand-painted, painterly, clean and readable, seen top-down. NOT photorealistic, NOT a photo scan. It MUST read as solid natural walkable STONE GROUND with real surface detail and value contrast — muted, NOT flat, NOT washed-out.
Subject: the same ancient grey bedrock blessed with holy light, seen from directly above — the SAME cool weathered grey stone, its cracks split by clean, bright glowing warm GOLD-WHITE divine veins, as if holy light seeps up through the stone.
This is cool grey STONE / BEDROCK veined with holy light, NOT cut tiles, NOT a built floor, NOT marble, NOT glowing lava.
Colour: the SAME cool, muted mid-dark GREY stone as the other variants — kept muted so the light reads — split by clean, bright GOLD-WHITE glowing veins in the cracks; gold and warm-white light ONLY, NEVER orange/red, NEVER blue/green; the STONE stays cool grey — NO warm brown, NO rust, NO tan, NO pale bleached stone.
Surface: a continuous cool grey stone shelf with fine fracture detail, split by a SPARSE network of clean, clearly-defined, brightly glowing gold-white veins tracing the cracks — well-formed continuous lines, NOT faint wisps, NOT a dense web; predominantly calm grey stone, clearly veined with divine light; NOT lava, NOT fire, NOT rusty, NOT flat.
STRICTLY NO discrete objects: no loose rocks, pebbles, gravel, boulders, chunks, twigs, plants, or debris — one continuous grey stone surface only.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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