ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless ground PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game GROUND texture (mobile-strategy look, Clash of Clans / Warcraft) — hand-painted, painterly, clean and readable, seen top-down. NOT photorealistic, NOT a photo scan. It MUST read as SOLID natural walkable GROUND with real surface grain and value contrast — dark and matte, NOT washed-out.
Subject: the dark consecrated ground a holy crusader citadel is founded on, seen from directly above — a solid, matte expanse of near-black charcoal earth-stone with a faint cool undertone, grounded and firm.
This is SOLID, matte, fine-grained dark GROUND (packed dark earth and worn dark stone), NOT smooth polished marble, NOT a wet or liquid surface, NOT cloudy swirls, NOT slippery, NOT rocky lumpy boulders, NOT a built floor.
Colour: deep near-black CHARCOAL — very dark, matte and desaturated, with only a FAINT cool navy-grey undertone (a whisper of blue, not saturated); NOT bright, NOT pale grey, NOT warm brown, NOT green, NOT gold (kept for later), NOT a strong blue.
Surface: a solid, firm, matte dark ground with fine granular texture, subtle tonal mottling and faint hairline cracks — it clearly reads as solid packed earth-stone catching light on its grain; predominantly flat and calm but with SOLID surface grain; NOT smooth, NOT glossy, NOT marbled, NOT swirling, NOT wet-looking, NOT lumpy.
STRICTLY NO discrete objects: no loose rocks, pebbles, gravel, boulders, chunks, twigs, plants, or debris — one continuous solid dark ground surface only.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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