ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless ground PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game GROUND texture (mobile-strategy look, Clash of Clans / Warcraft) — hand-painted, painterly, clean and readable, seen top-down. NOT photorealistic, NOT a photo scan. It MUST read as solid natural walkable STONE GROUND with real surface detail and value contrast — muted, NOT flat, NOT washed-out, NOT bright.
Subject: the ancient consecrated grey stone a holy crusader citadel is founded on, seen from directly above — a continuous expanse of cool, weathered grey bedrock, worn smooth and calm, ancient and hallowed.
This is one CONTINUOUS worn grey STONE / BEDROCK surface, NOT cut tiles, NOT a built floor, NOT marble, NOT loose rocks or boulders, NOT soil or dirt.
Colour: cool, muted mid-dark GREY stone — a calm weathered stone-grey, desaturated and slightly cool; deep enough to stay moody but not black; NO warm brown/tan, NO pure black, NO pale/bleached white, NO green, NO gold (kept for later), NO bright anything.
Surface: a continuous cool grey stone shelf with subtle natural fracture lines, fine hairline cracks, gentle tonal mottling and soft weathering, predominantly calm even stone with just enough readable detail to catch light; NOT chunky boulders, NOT loose gravel, NOT tiled, NOT flat, NOT glossy.
STRICTLY NO discrete objects: no loose rocks, pebbles, gravel, boulders, chunks, twigs, plants, or debris — one continuous grey stone surface only.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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