ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless organic PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game texture (mobile-strategy look) — semi-realistic but
hand-painted, slightly painterly/illustrative, clean and readable, soft clear forms. NOT photorealistic,
NOT a raw photo scan, NOT gritty hyper-real detail.
Subject: hard-frozen dead winter EARTH — the bare, frost-bitten ground of a cold northern field where
nothing grows.
This is natural earthen SOIL/ground, frozen solid — NOT rock, NOT stone, NOT basalt, NOT a lava slab,
NOT a paved surface, NOT gravel.
Colour: very dark, near-black cold charcoal with a faint BLUE-GREY bias, heavily desaturated. Strictly
no brown, no tan, no warm dirt, no ochre, no green, no moss.
Surface: dense, fine-grained, compacted frozen soil; predominantly a smooth, hard, matte, tightly-packed
crust broken by a fine network of thin frost-cracks; only lightly dusted with pale crystalline RIME
picked out inside the cracks and micro-crevices — a faint frost bloom in the recesses ONLY, NOT a
blanket of snow, NOT a white covering, NOT a bright surface. Matte and dry; NOT wet, NOT glossy, NOT
icy-reflective. NOT a lumpy hard rocky crust, NOT chunky stone.
STRICTLY NO discrete objects: no rocks, pebbles, stones, gravel, boulders, chunks, twigs, roots, debris,
bones, leaves, petals, grass, or plants — one continuous surface only.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless
and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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