ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless organic PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game texture (mobile-strategy look) — semi-realistic but hand-painted, clean and readable. NOT photorealistic, NOT a raw photo scan.
Subject: a gentle break-up variant of the same dry packed dark ground — the same solid gritty earth with soft broad areas of slightly lighter and darker earth for large-scale variation, so it never tiles obviously. Still calm, still SOLID real ground.
This is normal dry packed earthen/soil ground with a fine gritty grain, NOT a built floor, NOT tiles, NOT marble, NOT a rocky slab.
Colour: the same dark, desaturated, NEUTRAL earthen tone as variant A; NO blue, NO green, NO fancy colour, nothing glowing. Keep the exact same plain family as A.
Surface — THE KEY: solid, dry, matte packed earth with CRISP, EVEN, FINE granular grain everywhere — consistent tactile dry-soil-and-grit texture with subtle pores and faint fine cracks; the only large-scale variation is soft gentle value patches for anti-tiling. Fine grain crisp and present; big forms calm.
STRICTLY AVOID the "soup" look: NOT smooth, NOT cloudy, NOT soft-blurry, NOT marbly, NOT swirly, NOT flowing wavy bands, NOT wet, NOT liquid.
NO large discrete objects: no boulders, rocks, pebbles, gravel chunks, twigs, debris, or plants — one continuous surface.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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