ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless ground PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game texture (mobile-strategy look) — semi-realistic but hand-painted, clean and readable. NOT photorealistic, NOT a raw photo scan.
Subject: plain, ordinary dark ground — dry, hard-packed natural dirt and fine grit, the bare flat ground of a fortress yard. A quiet background surface that recedes, but reads as SOLID, real, tactile ground.
This is normal dry packed earthen/soil ground with a fine gritty grain, NOT a built floor, NOT tiles, NOT marble, NOT a rocky slab.
Colour: dark but believable mid-dark, desaturated, NEUTRAL earthen tone — plain dark greyish-earth; NO blue, NO green, NO fancy colour; not pitch black; nothing glowing. (This colour was right — keep it.)
Surface — THE KEY: solid, dry, matte packed earth with CRISP, EVEN, FINE granular grain across the whole surface — a consistent tactile texture of dry soil and fine grit, plus subtle small pores and faint fine dry cracks, so it clearly reads as real solid ground. Keep the LARGE forms calm and uniform (no big attention-grabbing patches, blotches, or swirls), but the FINE grain must be crisp and present everywhere, never blurred.
STRICTLY AVOID the "soup" look: NOT smooth, NOT cloudy, NOT soft-blurry, NOT marbly, NOT swirly, NOT flowing wavy bands, NOT wet, NOT liquid — dry gritty solid ground, not a soft blend.
NO large discrete objects: no boulders, rocks, pebbles, gravel chunks, twigs, debris, or plants — the grit stays a fine surface grain, one continuous surface.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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