Build the material procedurally exactly like a…
Build the material procedurally exactly like a…: free seamless ground PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "Build the material procedurally exactly like a Substance Designer graph.
Primary goal is topology accuracy, not artistic interpretation.
Create a perfectly tileable height map first.
STEP 1
Generate a precise orthogonal grid.
Use a Tile Generator.
The pattern consists of identical rectangular modules.
Grid density: approximately 18x18 cells.
No randomness.
No rotation.
Perfect alignment.
STEP 2
Replace each tile with a rounded rectangle.
Each rectangle has large corner radius.
Profile is rounded rectangular, not circular.
Elements are thin.
Constant width.
STEP 3
Build two independent layers.
Layer A contains only vertical elements.
Layer B contains only horizontal elements.
Combine them as an interlocking architectural lattice.
Do not generate a basket weave.
Do not braid.
Do not twist.
Do not wrap elements around each other.
STEP 4
Create a regular cellular matrix.
Every cell has identical dimensions.
The cells are slightly taller than they are wide.
Perfect row and column alignment.
No irregular topology.
STEP 5
Apply a soft bevel.
Large smooth radius.
Rounded edges.
Soft compression where elements intersect.
No sharp edges.
STEP 6
Generate height.
The lattice should rise significantly above the base surface.
Deep rectangular cavities between the bars.
Smooth transitions.
STEP 7
Generate normal map from the height.
Preserve smooth rounded profiles.
STEP 8
Create surface material.
Black rubberized polyurethane coating.
Semi-matte satin finish.
Soft broad reflections.
Very low specular intensity.
No glossy plastic.
No PVC.
No vinyl.
Fine micro surface texture.
Microscopic coating variation.
Almost invisible scratches.
STEP 9
Generate physically correct roughness.
Slightly smoother on top surfaces.
Slightly rougher on side walls.
Very subtle variation.
STEP 10
Perfect seamless tiling.
No procedural noise.
No organic variation.
No random offsets.
No woven textile appearance.
No basket weave.
No wic"
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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