ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless ground PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game GROUND texture (mobile-strategy look, Clash of Clans / Warcraft) — hand-painted, painterly, clean and readable, seen top-down. NOT photorealistic, NOT a photo scan. It MUST read as solid natural walkable GROUND with real surface detail and value contrast — muted and dark, NOT flat, NOT washed-out, NOT bright.
Subject: a different patch of the same hallowed mossy ground, seen from directly above — the SAME dark damp earth and stone, but with the moss broken up: more bare dark earth and worn stone showing through, thinner moss in places, so it reads clearly different from the first patch.
This is a continuous natural MOSSY EARTH / STONE ground, NOT a built floor, NOT marble, NOT cut tiles, NOT bright lawn grass.
Colour: the SAME dark, muted grey-GREEN family — but with more bare cool dark earth and stone breaking through the moss, uneven lighter and darker patches; NO bright/neon/acid green, NO pale/bleached tone, NO warm brown/tan, NO yellow, NO gold.
Surface: a continuous dark ground with a different balance — broad patches of bare damp dark earth and worn stone between thinner mottled dark moss and lichen, gentle tonal drifts, fine cracks and soft wear — arranged to break up any repeating pattern; NOT smooth, NOT flat, NOT a manicured lawn, NOT glossy.
STRICTLY NO discrete objects: no tall grass tufts, bushes, flowers, rocks, pebbles, sticks, or plants — one continuous mossy ground surface only.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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