Create a square, seamless, top-down dark gothic terrain texture for a medieval fantasy strategy game. The terrain must b
Create a square, seamless, top-down dark gothic terrain texture for a medieval fantasy strategy game. The terrain must b: free seamless ground PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "Create a square, seamless, top-down dark gothic terrain texture for a medieval fantasy strategy game. The terrain must be completely flat, smooth, simple, and empty, with no visible objects and no noticeable surface details.
Use a uniform dark desaturated green color with very subtle charcoal, smoky olive, and cool gray-green undertones. The surface should feel dark, gothic, cold, and atmospheric, but remain clean and highly readable beneath bases, buildings, troops, roads, borders, and gameplay icons.
Do not create visible grass blades, grass clumps, moss, soil, dirt, stones, cracks, holes, mud, plants, bumps, ridges, or texture features. Do not create recognizable patches, landmarks, patterns, directional flow, or strong color variation.
Keep the albedo nearly uniform, with only extremely soft and subtle tonal variation to prevent it from looking like a perfectly digital solid color. The variation must be broad, low-contrast, abstract, evenly distributed, and almost invisible.
The material should look like a simple stylized dark green gothic ground plane rather than realistic natural terrain. It must tile seamlessly across a very large map with no visible seams and no obvious repetition.
Top-down orthographic surface only. Flat albedo presentation. No shadows, no highlights, no baked lighting, no perspective, no depth, no raised details, and no focal point."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).