ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless organic PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game texture (mobile-strategy look) — semi-realistic but
hand-painted, slightly painterly/illustrative, clean and readable, soft clear forms. NOT photorealistic,
NOT a raw photo scan, NOT gritty hyper-real detail.
Subject: fine dark volcanic ASH swept smooth across the courtyard of a fortress-monastery — a
disciplined, austere precinct floor.
This is a fine, dry, powdery mineral ASH/SAND, soft and granular — NOT rock, NOT stone, NOT gravel, NOT
a paved slab, NOT soil, NOT dirt.
Colour: dark charcoal grey, cool and neutral, heavily desaturated. Strictly no brown, no tan, no warm
sand colour, no beige, no ochre, no green, no blue tint.
Surface: extremely fine, dry, uniform powder, swept and settled flat; predominantly a smooth, soft,
almost featureless dusting with only a very faint irregular grain. NO bold raked furrows, NO deep
parallel grooves, NO strong directional lines, ripples or sweep marks — they repeat and reveal the tile.
Matte and dry; NOT wet, NOT glossy, NOT crusted, NOT chunky.
STRICTLY NO discrete objects: no rocks, pebbles, stones, gravel, boulders, chunks, twigs, debris, bones,
leaves, petals, or plants — one continuous surface only.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless
and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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