ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless organic PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game texture in the vein of mobile strategy games (Clash of Clans / Warcraft) — semi-realistic but hand-painted, slightly painterly and illustrative, clean and readable, with soft clear forms. NOT photorealistic, NOT a raw photo scan, NOT gritty hyper-real detail. A cohesive, designed, game-ready surface.
[STYLE] Subject: the same charred black ground dusted with fine dark grey volcanic ash and soot — a softer, dustier version. Colour: dark charcoal-black with only a faint cool grey ashen lift — must stay dark and desaturated, same black-volcanic family; no pale cream, no beige, no white patches, no light sand. Surface: soft powdery ash settled over fine cracks, subtle drifts; distinct enough to read as a patch but the same colour family. STRICTLY NO discrete objects. Uniform, evenly lit, fully seamless and tileable."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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