ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless ground PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game GROUND texture (mobile-strategy look, Clash of Clans / Warcraft) — hand-painted, painterly, clean and readable, seen top-down. NOT photorealistic, NOT a photo scan. It MUST read as SOLID natural walkable GROUND — dark and matte, NOT washed-out.
Subject: the same dark consecrated ground split by holy light, seen from directly above — the SAME near-black charcoal earth-stone, split by a SPARSE network of thin, clean, bright glowing warm GOLD fissures in the cracks, as if holy light burns up through the dark ground.
This is SOLID matte near-black charcoal GROUND veined with thin gold light, NOT smooth marble, NOT wet or liquid, NOT glowing lava, NOT a built floor.
Colour: the SAME deep near-black CHARCOAL with a faint cool navy undertone — kept VERY DARK across the WHOLE surface so the light reads powerful — split ONLY inside the thin cracks by clean bright warm-GOLD glowing veins. The GROUND stays dark charcoal EVERYWHERE; ONLY the thin fissure lines are bright. Gold / warm-gold light ONLY, NEVER orange/red, NEVER blue/green. CRITICAL: NO white or pale areas anywhere in the ground, NO bright patches, NO glowing wash, NO light bleeding out of the cracks — just dark ground plus thin gold lines.
Surface: a solid matte near-black ground with fine grain and cracks, split by a SPARSE network of thin, clean, clearly-defined glowing warm-gold veins tracing ONLY the cracks — well-formed thin continuous lines, NOT faint wisps, NOT a dense web, NOT wide glowing bands, NOT bright patches; the vast majority is calm DARK ground, only the thin cracks glow; NOT lava, NOT fire, NOT marble, NOT wet.
STRICTLY NO discrete objects: no loose rocks, pebbles, gravel, boulders, chunks, twigs, plants, or debris — one continuous solid dark ground surface only.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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