ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless ground PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game GROUND texture (mobile-strategy look, Clash of Clans / Warcraft) — hand-painted, painterly, clean and readable, seen top-down. NOT photorealistic, NOT a photo scan. It MUST read as solid natural walkable STONE GROUND with real surface detail and value contrast — muted, NOT flat, NOT washed-out.
Subject: a weathered patch of the same ancient grey bedrock, seen from directly above — the SAME cool weathered grey stone, but broken up: lighter dusty-grey and darker damp areas, more cracks and wear, so it reads clearly different from the first expanse.
This is one CONTINUOUS worn grey STONE / BEDROCK surface, NOT cut tiles, NOT a built floor, NOT marble, NOT loose rocks or boulders, NOT soil or dirt.
Colour: the SAME cool, muted mid-dark GREY stone family — with broader lighter dusty-grey and darker damp patches breaking it up; desaturated and slightly cool, deep enough to stay moody but not black; NO warm brown/tan, NO pure black, NO bright white, NO green, NO gold, NO bright anything.
Surface: a continuous cool grey stone shelf with a different, more mottled character — broad soft tonal drifts, more fracture lines and hairline cracks, patches of light weathering — arranged to break up any repeating pattern; NOT chunky boulders, NOT loose gravel, NOT tiled, NOT flat, NOT glossy.
STRICTLY NO discrete objects: no loose rocks, pebbles, gravel, boulders, chunks, twigs, plants, or debris — one continuous grey stone surface only.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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