ART STYLE (critical): a stylized fantasy-RTS game…
ART STYLE (critical): a stylized fantasy-RTS game…: free seamless ground PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "ART STYLE (critical): a stylized fantasy-RTS game GROUND texture (mobile-strategy look, Clash of Clans / Warcraft) — hand-painted, painterly, clean and readable, seen top-down. NOT photorealistic, NOT a photo scan. It MUST read as SOLID natural walkable GROUND with real surface grain and value contrast — dark and matte, NOT washed-out.
Subject: a different patch of the same dark consecrated ground, seen from directly above — the SAME near-black charcoal earth-stone, but broken up: subtly lighter and darker charcoal patches, more granular weathering and a different scatter of fine cracks, so it reads clearly different from the first patch.
This is SOLID, matte, fine-grained dark GROUND, NOT smooth marble, NOT wet or liquid, NOT cloudy swirls, NOT rocky boulders, NOT a built floor.
Colour: the SAME deep near-black CHARCOAL with a FAINT cool navy-grey undertone — with gentle lighter and darker charcoal patches breaking it up; NOT bright, NOT pale, NOT warm brown, NOT green, NOT gold, NOT a strong blue.
Surface: a solid firm matte dark ground with a different, more mottled character — broad soft tonal drifts between lighter and darker charcoal, more granular weathering, a network of fine hairline cracks — arranged to break up any repeating pattern, but still solid grounded earth-stone; NOT smooth, NOT glossy, NOT marbled, NOT swirling, NOT wet, NOT lumpy.
STRICTLY NO discrete objects: no loose rocks, pebbles, gravel, boulders, chunks, twigs, plants, or debris — one continuous solid dark ground surface only.
Uniform, evenly lit, no standout features, no strong directional light or baked shadows, fully seamless and tileable on all edges."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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