Create a seamless, tileable PBR ground texture matching…
Create a seamless, tileable PBR ground texture matching…: free seamless ground PBR material with albedo, normal, roughness, AO, and metalness maps. CC0 licensed.

Crafted from the prompt: "Create a seamless, tileable PBR ground texture matching the ground surface from the reference image.
Material: old Japanese shrine courtyard ground, natural compacted earth mixed with fine gravel and small flat stones.
Appearance: muted warm gray-brown soil, dusty and slightly desaturated, with subtle beige and gray tones. Uneven compacted dirt, fine sand, tiny gravel particles, scattered small irregular stones, occasional very subtle patches of dark green moss. A few small pale pink cherry blossom petals naturally scattered across the surface.
Style: soft painterly fantasy game environment, Japanese shrine atmosphere, slightly stylized but believable, soft colors, low contrast, weathered and ancient.
Important: the texture must represent ONLY the ground material viewed from directly above. No objects, no buildings, no shrine, no trees, no plants, no characters, no animals, no lanterns, no torii gates, no shadows from objects.
Texture requirements: seamless on all four edges, perfectly tileable, uniform lighting, flat top-down view, no perspective, no horizon, no large recognizable shapes, no composition, no focal point. Keep the stones and dirt details relatively small and evenly distributed.
Generate a complete PBR material suitable for a 3D game environment: Base Color, Roughness, Normal, Height/AO. Matte, mostly rough surface with very subtle variation in height."
PBR maps included: albedo, normal, roughness, height, ambient occlusion, metalness. Resolution 1K. License CC0 (public domain).
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